We Have Cuddly Three-Eyed Pigs.

In the distant future, a nuclear volcano has emerged from the sea covering what was long ago known as Florida. It is here that the last remaining humans, reduced to Stone Age technology, survive on a diet of mutant wildlife and radioactive coconuts. Do you have what it takes to unite them under your leadership, or will human ambition again lead to environmental collapse? Manage your resources and alliances to expand your power, but beware volcanic eruptions, betrayal, and the ecological limits of the islands on which you depend.

In the distant future, a nuclear volcano has emerged from the sea covering what was long ago known as Florida. It is here that the last remaining humans, reduced to Stone Age technology, survive on a diet of mutant wildlife and radioactive coconuts. Do you have what it takes to unite them under your leadership, or will human ambition again lead to environmental collapse? Manage your resources and alliances to expand your power, but beware volcanic eruptions, betrayal, and the ecological limits of the islands on which you depend.

Land for the Taking!

Establish your domain with colored sets of huts and canoes. By claiming shorelines with huts and also placing totems and canoes, you will gain dominion over the archipelago!

Will You Rule the Islands?

Land for the Taking!

Establish your domain with colored sets of huts and canoes. By claiming shorelineswith huts and also placing totems and canoes, you will gain dominion over the archipelago! Build huts across from each other on adjacentshorelines! But you can’t build there if one ofthose shores has a totem. Take simple, fast,yet meaningfully strategic turns andoutwit your opponents!

Roll for Rain and Reap Resources.

Roll the die for weather. The roll determines the intensity of the weather: the lower the roll, the better the weather. The weather determine the fertility of island, the higher an island's fertility, the more likely it is to grow a resource. The grown resource will be the same type that the island already contains.

After rolling for rain, you may collect one resource for each of your huts from the island on which it sits.

Roll for Rain and Reap Resources.

Roll the die for weather. The roll determines the intensity of the weather: the lower the roll, the better the weather.

After rolling for rain, you may collect one resource for each of your huts from the island on which it sits.

Roll for Rain and Reap Resources.

Roll the die for weather. The roll determines the intensity of the weather: the lower the roll, the better the weather.

After rolling for rain, you may collect one resource for each of your huts from the island on which it sits.

Take Your Actions!

Build: You may spend one log to carve one canoe on any shore where you have at least one hut.

Travel: It is free to move your canoes between the two shores of the same island.

Trade: You may give and/or receive resources in hand to and/or from any other willing player, called bartering.

Tax: For each standing totem you control (by having the most huts on its shore), you may collect one tax per turn.

Raid: Declare War! Fortify! Throw Spears!

Take Your Actions!

Build: You may spend one log to carve one canoe on any shore where you have at least one hut.

Travel: It is free to move your canoes between the two shores of the same island.

Trade: You may give and/or receive resources in hand to and/or from any other willing player, called bartering.

Tax: For each standing totem you control (by having the most huts on its shore), you may collect one tax per turn.

Raid: Declare War! Fortify! Throw Spears!

The Apocalyptic Tropics Call!